One of the biggest differences between Terragens and other raytracing programs is undoubtedly the strong specialization in landscape. Īdvantages and disadvantages of Terragen Classic advantages In addition, waves of various types are simulated in the water, and foam can also be set near the coast. With realistic reflections and transparency, the water in Terragen is one of the most elaborate and realistic features. The water surface is also created procedurally. There is also the possibility of changing the atmosphere of the world so that, for example, glowing red sunsets or thick fog are possible. There is also a simple system for randomly creating clouds that can be chosen either as a two-dimensional texture layer or as a three-dimensional object. The sky is rendered on a simple, curved surface. In order to give large landscapes a more detailed structure, Terragen uses a procedural bump mapping, where height and structure can be adjusted. Terragen does not have the option of including textures, bump maps or masks itself.
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When it comes to the design options for the color and structure of the surface in Terragen, numerous options that are otherwise only found in professional ray tracing programs have been integrated indirectly. Both the distribution and the appearance of each layer can be regulated separately. For example, it is possible to create a layer for grass, which, like real grass, only appears in the valleys of a mountain range and only in flat areas there. The distribution of the individual layers can by means of slope ( Slope ) and the height to be regulated.
The surface consists of different layers (so-called layers ). The surface design is done in Terragen using the built-in surface system. World Machine, Terrabrush, Terraformer2, Leveller and Terrapainter.Ģ k + 1 k ∈ N Surface The external terrain generators include B. Terragen contains its own terrain generator, but there are numerous freeware generators programmed by users that sometimes deliver better results.
Although formats that do not correspond to this standard can be loaded without any problems, most terrains actually have the formats 513², 1025², 2049² etc. Thus a 513² terrain contains 513 * 513 points and 512 * 512 areas in between. Terragen uses standard formats for terrains according to the formation regulations. These heightmaps are usually simply called terrain. A height value is assigned to each point in the terrain. Terragen uses heightmaps to describe the shape of the landscape. Terragen is essentially based on four components: Terrain, Surface, Sky / Atmosphere and Water.